That’s why I’ll talk about external version control system option. I prefer to use other version controls and easily use other service integrated, such as JIRA and so on, and store my code on the cloud. However, it’s license is about 500$ and also you setup server and repository yourself. It uses SVN and as far as I heard it’s working very well. Well first, Unity offers it’s own product for collaboration -> Asset Server. Meta Files : For external version controlĪsset Server : For Unity’s Asset Server and SVN When you go into Edit->Projects settings from the top menu you should see something like below: However, if you move or rename assets from an external tool, make sure to syncronize the relevant. Moving and renaming assets within Unity should also update the relevant. meta file extension with the first part being the full file name of the asset it is associated with. This will create a text file for every asset in the Assets directory containing the necessary bookkeeping information required by Unity. “This is done by selecting Edit->Project Settings->Editor in the application menu and enabling External Version Control support by selecting Metafiles in the dropdown for Version Control. Let’s take a look how to enable the external version control. I can’t say it’s working like a charm, but it still work and get things done. But with the effort we gave on the wishlist now it’s also available for free users (as it should be). It used to be only available for pro license users. Unit圓D has an external version control support. For this guide, I’ll explain how to use External version control system with unity by using bitbucket and mercurial and starting your first project using TortoiseHg.
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